Art in the Digital World

Always Enough Time to... because:

Life is short - so, take time to smell at least one rose. In your daily travels, take time to look and see around you. Find the beauty in the sky, the trees, people in your path. These things in life are free and don't forget so are smiles.

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Who is Beryl Benbow?

Beryl Benbow has her B.A. in Fine Arts & Early Childhood Education from CUNY’s Brooklyn College.

This native Brooklynite, has been an artist for more then 30 years, as well as a Computer Programmer / Analyst, Web Designer / Developer & graphic artist.

Eclectic & experimental describes her work. She has always enjoyed creating collages, drawings, silk screen prints. At times, instead of a paintbrush, she may utilize an air brush and spray paint.

Presently, she employs her knowledge, & experience in creating art with a relatively new mode of digital art.

Beryl utilizes photos she has taken, drawings are scanned or created with her digital drawing pad. She re-works the pieces into a new work of art utilizing various software.

Digital art is a natural transition for this artist. She employs the same techniques in creating art digitally, as she has creating her hard copy art. Instead of using a scissor and glue she now cuts & pastes.


Welcome to Beryl’s Digital World of Art & Photography

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Everything found within the “walls” of this blog has been created digitally.

Please, find below a few posts from a blog I have at blogspot.

Computer Generated Art
Computer-generated art is art created with a computer, from models created by the artist. The term is usually applied to works created entirely with a computer. Movies make heavy use of computer-generated graphics; they are called computer-generated imagery (CGI) in the film industry. In the 1990s, and early 2000s CGI advanced enough so that for the first time it was possible to create realistic 3D computer animation. The film The Phantom Menace was widely noted for its heavy use of computer graphics.[7]

There are two main paradigms in computer generated imagery. The simplest is 2D computer graphics which reflect how you might draw using a pencil and a piece of paper. In this case, however, the image is on the computer screen and the instrument you draw with might be a tablet stylus or a mouse. What is generated on your screen might appear to be drawn with a pencil, pen or paintbrush. The second kind is 3D computer graphics, where the screen becomes a window into a virtual environment, where you arrange objects to be “photographed” by the computer. Typically a 2D computer graphics use raster graphics as their primary means of source data representations, whereas 3D computer graphics use vector graphics in the creation of immersive virtual reality installations. A possible third paradigm is to generate art in 2D or 3D entirely through the execution of algorithms coded into computer programs and could be considered the native art form of the computer. That is, it cannot be produced without the computer. Fractal art or algorithmic art and Dynamic Painting are examples
Posted by Beryl Benbow at 1:21 PM 0 comments Links to this post
Tuesday, May 20, 2008

What is Digital Imaging?

Digital Imaging is a generic term for art-making that employs digital, electronic, or computer-based technology in its creation and production. While the term “digital imaging” is applied to two-dimensional still images realized in print form, the process of digital imaging actually applies to many forms of art-making.

Digital Imaging may include such forms as digital printmaking, hybrid digital-manual-photographic printmaking, digital photography, digital painting, screen-based digital imaging, large-scale digital imaging, murals and collage, digital artists books, digital matte painting, holographic imaging, stereoscopic imaging, lenticular imaging, and more

Posted by Beryl Benbow at 9:38 AM 0 comments Links to this post